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Climb Script
Climb Script
Climb Script
Climb Script
Climb Script
3.49 EUR

Lightweight Native Climbing System for FiveM Legacy & FiveM Enhanced

Bring smoother and more forgiving traversal to your server with fl_climb, a lightweight climbing system built around GTA V's native movement and climbing mechanics.

Instead of teleporting the player or replacing movement with artificial animations, fl_climb detects suitable ledges during jumps and hands the action back to Rockstar's native climbing task — preserving GTA's animations, IK, collision handling and natural movement feel.

Features

  • FiveM Legacy & Enhanced support

  • Standalone — no ESX, QBCore or Qbox required

  • Uses the player's normal jump behaviour

  • No additional climb keybind required

  • Improved sprint-jump ledge catching

  • Configurable climb reach

  • Configurable sprint reach bonus

  • Multiple configurable ledge detection heights

  • Anti-spam climb cooldown

  • No permanent 0 ms detection loop

  • Extremely low idle resource usage

  • Runtime enable/disable exports

  • Built-in custom-map debug mode /flclimbdebug

Performance

fl_climb has been designed around an approximately 0.00–0.01 ms idle performance target.

Fully Configurable

Configure values including:

  • Ledge detection distance

  • Sprint reach bonus

  • Detection radius

  • Probe heights

  • Catch window

  • Scan interval

  • Cooldown

  • Maximum falling velocity

  • Surface detection rules

  • Debug mode

All important options are cleanly available inside config.lua.

Installation

Place fl_climb inside your server resources folder and add:

ensure fl_climb

Restart the resource/server and you're ready to go.

Developer Exports

exports.fl_climb:IsClimbing()

exports.fl_climb:GetEnabled()

exports.fl_climb:SetEnabled(true)

exports.fl_climb:SetEnabled(false)

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